I began to build some tracks on Amiga with OctaMed. Sometimes now, I compose with Jeskola Buzz, and some other tools...
While the SP23 era in France in the 90's, I tested mixing with turtables: "Mmmh! 'not so difficult to synchronize..."
A few years ago, after beeing starved to find any good psychedelic mixes, I decided to make my own.
These are results from a tool I wrote, two different versions : C and C++. The program builds music by filling and modifying patterns randomly. All sounds are computed and synthesized. No digitized instruments have been used at all.
Unfortunately, executables and sources are lost. But I can remember that the first version (C) uses sinusoidal waveform only, but handles track breaks (eg on/off with bassdrum) better than the second version. The second version (C++) uses four waveforms (sinusoidal, triangle, ramp and square) and a simple noise generator, but the result is less convincing, espacially when the bassdrum is made of the square waveform : the sounds become aggressive !